Using ACES to implement HDR in Rise of the Tomb Raider

Good article (tech level: high) on use of ACES in creation of Tomb Raider video game:

"Integrating ACES filmic tone mappers

Using the C++/shader source for setting up ACES tone mapper shader constants as well as the shader sources provided by NVIDIA Developer Technology, it was easy to add support for a range of ACES tone mapping curves to the game (see Figure 1). All that needed to be done was to utilize the available C++ classes to setup constant buffer data that was then fed into the provided ACES tone mapping shader…"

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